Spectator Shorts
Monday, October 8th, 2007
This weekend I spent some time at the World Cyber Games at the Qwest Field Event Center. I was manning a booth for Surreal, as part of an special section of the event hosted by local game school Digipen. They were holding a series of presentations, most notably a Symposium for Women in Gaming that included our own Brigitte Samson, who gave a presentation on the growing role of the technical artist in game development. There were booths from other local developers there too, so it was great to get a chance to talk to folks from Zombie, Flying Lab, Monolith and Valve while at the show.
The booth, which we had to whip together sort of last-minute, was purposed as somewhere between education and recruiting. Unfortunately we didn’t have an announced title to talk about or show, so the theme of our booth was more about Midway overall than specifically about the Surreal studio. Luckily, we had some nice materials from Blacksite and Stranglehold… and since we share technology and even assets with those groups (our kick-ass artists and FX group have contributed some great work on those games as well), we consider them to all be part of the same family, so it was cool to represent our peeps nonetheless. (more…)
Japan:
At E3 2006 I was surprised by a game that came out of the blue and had interesting, exciting combat, a very cinematic style and a cool-looking character. On the show floor I played through the arena they showed twice, despite the lines and all the other things there were to see. It was Heavenly Sword, and it was the reason I finally broke down and bought a PS3.
