My Parents Were Wrong
Wednesday, November 28th, 2007
Growing up my parents always thought video games were a waste of time and so only allowed me to play every other day for thirty minutes at a day. It was absolutely torture. I loved them so much I would sit in front of the tv while it was off with a NES controller in my hand going through the levels of super mario bros. in my head while doing all of the motions on the controller. Suffice it to say that I have loved video games, especially ones that push boundaries (be them artistic, emotional, speed, graphical, or any other) for my entire life.
I am one of the few people that liked Super Columbine Massacre RPG. I don’t like it because I thought it was a good game (truth be told, I’ve never actually played it), but I like it for the discussion it sparked throughout the entire gaming community. Elephant came out as a movie much earlier than SCMRPG did, and yet it was much more widely accepted as a piece of art than the game was. It’s a shame, but I don’t believe that people have accepted video games as a true artform quite yet although some certainly get very close (I’m looking at you Okami and Bioshock). I think that these days a lot of the games that come out have either sequelitis or play it safe too much. I’m looking to change that as I think video games can really tell stories and interact with people in a way that no other medium can. I don’t think we’re even close to causing emotions in people like music, film, or tv is quite yet. I can’t wait for the day when we can make people cry, laugh, and feel sad all within the span of a half hour of gaming. I think we’ve just touched the edges of what we can do and we, as game developers and designers, are going to have to really push the boundaries. I also love the indie gaming scene. It tickles me to think that people make games on their own time and come up with stuff like Cave Story and Everyday Shooter. The former was made completely buy a guy in his spare time over five years. All of the art, sound, programming… everything was done by him. Not only is that an achievement, but it’s a really fun and polished game as well. (more…)